
The objective of the level was simple smash the Autobots and reach Optimus. This was a simple level designed as a short precursor to a boss fight with Optimus Prime. But Then When I tried out Transformers ROTF for PS2 I got ROTF the.

The goal was to maximize the value obtained out of a limited amount of geometry.įinally, I was tasked with scripting cameras and gameplay for the level ‘Megatron’s Glory’. This game is split into three main sections the Autobots campaign, the Decepticons campaign and Online. Game for the PlayStation 2 I really liked the autobots missions they were awesome. In order to meet said art schedule I designed and blocked out four separate, modular rooms that consisted multiple tiers and entrances. Transformers: Revenge of the Fallen lacks the polished sheen and balance of some of its competitors 26ndash its looks are average, and the level. This level went through multiple iterations, in order to keep pace with a rapidly evolving art schedule that was reacting to input from the film studio. But it does feel empowering once you get it down. The layout had to be robust enough to be used across two missions that would take different, intersecting paths through the same environment. Later in the project, in collaboration with another Level Designer I designed a layout for the level Death of Optimus. Full list of all 51 Transformers: Revenge of the Fallen achievements worth 1,250 gamerscore. During my time working on this level, I set up fixed gameplay cameras throughout the level as well as scripting initial enemy encounters.

For Transformers I initially worked on Megafusion, a level in which Megatron attacks a naval base on Earth. Transformers: Revenge of the Fallen gameplay for the PlayStation 3 (PS3).Played on the original console and recorded with Elgato Game Capture HD (1080p).Genr.
